I have Liberty City Stories on
PSP and I spent days on a mission that seemed impossible. Sure it pissed me off to no avail, but at least I kept cracking away until I finished that bastard and continued on my merry way. I beat
GTA IV in just over 14 hours.
I am
not fucking kidding.
I even spent time doing the occasional side mission like taking my girlfriend out on a date
(for no other reason than to hear simulated intercourse, yawn) and I still pulled that time. Its got nothing to do with me been good at the game, but every mission was the fucking same so once you get the first couple down, the rest just become so incredibly easy. Sure there was some awesome stuff like hanging off a moving truck and climbing across the roof before jumping through the windscreen and kicking the driver in the face and out the door to the pavement, but why couldn't the entire game be like this? They give us a rubbish map, the least they could do is making the game play more exciting. Oh, and having the ability to catch a taxi everywhere for less than $50 kinda speeds things up to a point where driving becomes totally unnecessary act.

I'm not as bias as some may think, so ill list the shit I did like about the game:
- Graphics are second to none, virtually
flawless.- Characters are a good laugh.
- The
ragdoll effect when you ram your car into a wall, throw yourself out the windscreen and wrap your limp body around a pole rocks balls.
- The radio stations contain some incredible music, as with all the games, and my favorite broadcasting comedian
Lazlo is back with his own channel.
- Having the new ability to crouch and hide behind walls. Some people criticise this for been to difficult but I never once had an issue. Hell, it saved my ass more times than I can count.
I just received this from a friend:
"all I'm saying is, how much longer do you think GTA would have lasted if they kept doing the same old shit? there was nowhere they could take it from SA; they had done it all by that stage. the only logical next step was to begin bringing realism into it, and that requires taking the game back to a realistic level"
This is one hundred percent true, but there's a certain point where a game needs to draw a line between realism and fun. Can you imagine if they released
"Melways: The Game"? Sure, you could drive around an exact replica of Melbourne, but it begs the question; why the fuck would you
WANT to? So fine, create a realistic game, but then why go and make it even more boring by putting shit missions throughout it? There's
so many unexplored ideas that could have taken advantage of the new consoles graphics engine, but all they explore is the same 5 ideas and modify them
consistently and
then go further by creating some of the most boring side missions in gaming history. I'm flying over golf driving ranges, roller coasters, theme parks, but can I
use any of them? No.
Why the hell not?In conclusion, drive around, blow shit up and enjoy the most fantastic looking game ever made. But
don't expect anything else out of it because it totally fails to deliver. I'm not going to use a numerical rating because you shouldn't base your judgment off a 5-star system.
You want a number? How about 4, as in "
4'k you".